AREA 5: HIDDEN CRYSTALSIn this next area, you'll need to take control of a cleaning droid to continue. Hit the switch and the floor will shift, causing many pillars to rise from the ground. Instead, make your way around the outer ledge of the chamber and jump to the skinny arm in the middle. In the back of the room next to the stationary gun, find a switch and trip it to open a nearby door. Huomio: Tätä tulee käyttää AINOASTAAN roskapostin, mainostamisen ja ongelmallisten (häirintää, tappelua tai sopimatonta kielenkäyttöä) viestien ilmoittamiseen. Head down the stairs and into the door at the end of the passage, but don't go in yet. What could they be doing there? You're emerge in a hallway, but watch out as it's heavily guarded (in addition to guards, a Stationary Gun Turret is on the ceiling to the right). The Kejim Outpost was an Imperial Remnant research lab on the planet Kejim. Take them out then head back towards the window. There are two ways to get by. - Rendezvous with Jan and the Raven's Claw. The primary hazard that will halt progression is a room with a green crystal in it that is full of radiation. Objectives: - Investigate the abandoned Imperial Outpost - Engage Remnant forces in the area. Inside this room is a reactor. ... 2- kejim_base. It can deal heavy damage, so get out of its range and behind a box quickly. Either way works fine. When you go through the door down the left hall, you'll be in a room above the one where the pipe came out. Kyle is now safe to enter the room that hurt him before. Notify me about new: Guides. The two big cells in the back contain some ammo and health. Head back to the opening in the freezing chamber, but don't drop down again. Log In to add custom notes to this or any other game. Hit it and head back to the duct. It'll alter the pillar heights again and make three new Stationary Gun Turrets appear. 1414. ... kejim_post kejim_base artus_mine artus_detention artus_topside valley yavin_temple yavin_trial ns_streets ns_hiedeout ns_starpad bespin_under-city With no more approach, duck out from behind the box, fire a shot at the Imperial Officer's head, then duck back. AREA 4: DEEP INSIDE THE COMPLEXThe next room contains two Stationary Fun Turrets. Next jump up the end of the arm and out of the freezing chamber. Hit it and press the Jump key to get back control of Kyle. Then shoot the box on the crates nearby to unveil a duct that leads through to the next hallway. Go down the ramp and to the far wall to find a switch. Go through the door on the other side of the room and look for a switch on the left wall. Quickly man the stationary gun and mow down the Stormtroopers that come pouring in. Use the Blaster Pistol to clear out the Stormtroopers as they approach. When you make it into the door, walk through the room and press the switch to reveal the console that will turn the freezing temperature to a more comfortable one. Does anyone know how to fix this? Osan tämän sivuston paikkatiedoista tuottaa, Español - Latinoamérica (latinalaisenamerikanespanja). Through the next door is a room with a Stationary Gun Turret and some Stormtroopers. Kejim Base You'll start off with a firefight here, but you can shoot the gas container through the window to lighten the troop density a bit. Full-game Leaderboard Level Leaderboard ... Level: kejim_base Press it to open up the window, then hop through. When the hostiles are down, move along the perimeter of the upper level of the room until you're standing next to the window where you shot the Stormtroopers. Clear out the rest of the room. GameCube Macintosh Nintendo Switch PlayStation 4 Xbox. © Valve Corporation. When you hit him, head to the back of the room. Kejim Post. Tastilicious! Inside, collect the items you find and hit the switch to open the door on the lower level outside. Follow it down until you come out in a large room. Underneath the stairs you just came down is a control console for the cleaning droid. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. On the way back, press up against the right wall the whole time. Katarn, however, did not realize that Desann and Tavion had secretly followed him to the Valley, having theorized that he would g… The outpost was used to perform experiments intending to infuse select stormtroopers with Artusian crystals, resulting in the Reborn. Watch out for a Stormtrooper to the left along the way. When you go in, the panel on the wall will open and you'll see several Stormtroopers. This base has an outpost portion and a base portion, much like Kejim base from Star Wars: Jedi Knight II Jedi Outcast. With the room clear, you can head to the left to find the last box above the Pillar Room. When you're ready, head down to the lower floor of the room (back outside the room with the guards) and circle around to find a new catwalk and open door. If you want some extra health, head to the right into the prison area. Instead, turn left and you'll see an orange glow through the piping. Press the buttons on the console to move the arm in the center around. Just head down the tunnel and you'll finish. Go through the broken door and you'll be safe. Swing your gun to the left and shoot the canisters behind the glass to create an explosion that will take out some of them. When you get back down to the cells, watch out for two newly-released combat druids. A walkthrough of "Star Wars Jedi Knight II: Jedi Outcast" for the PC. Open it by pressing the button next to it. 2929. Następna Misja 03: Artus Mine Poprzednia Misja 01: Kejim Post. Default folder : Star Wars JK II Jedi Outcast\GameData\base\saves\ Language : English : Difficulty level : Jedi Knight: Version of the game : 1.04: Third party software : Kaikki oikeudet pidätetään. PC. Kaikki tuotemerkit ovat omistajiensa omaisuutta Yhdysvalloissa ja muissa valtioissa. Don't worry about stepping over the water as you fight them, as you won't fall in and it won't damage you at all. AREA 2: FREEZING CHAMBERRight below the window you entered the room from is a console that faces a large, blue freezing chamber. On a catwalk to the right are also some Stormtroopers. Near the end, you'll slip into a small room with another switch. Enter carefully so you don't get caught in the turret's fire. The only problem is, the room he's in is filled with deadly radiation... or something. Objectives: - Investigate the hidden section of the outpost. In the prison, go up the elevator in the room in the back and across the room at the top to find a switch that will turn off the energy fields blocking the cells. Star Wars - Jedi Knight II: Jedi Outcast Star Wars: Jedi Knight series. Go inside and you'll see a small hole in the ground. The buttons in the small room nearby will cause it to malfunction, spewing out lasers in every direction. Inside, head right and into the small duct. Take a defensive approach to destroying the druids (duck out of the room when needed) and then concentrate on the guards. Star Wars Jedi Knight II: Jedi Outcast is a game which you take on the role of Kyle Katarn who is forced to take up arms and make use of the power that almost destroyed him. On the other side is a room with health and ammo... all for you! This is the last room in the level. Netflix's 2021 Movie Release Lineup: New Films From Chris Hemsworth, Dwayne Johnson, and Zack Snyder Revealed, The Best PlayStation Deals for January 2021, Things Ghost of Tsushima Doesn't Tell You. There's another door on the right side of the room. 2. Head back to the newly extended catwalk and enter the room. Objectives:- Investigate the hidden section of the outpost.- Engage Remnant forces in the area.- Rendezvous with Jan and the Raven's Claw. Drop in, and crouch your way through the pipe. Inside the next room is a horde of Stormtroopers and Imperial Officers (retreat back into the previous hall after you enter and take the guards on from there). You can get back down to the Pillar Room by going through a door to the right of the box (use a Thermal Detonator to destroy the Trip Mines). Released by Raven Software and LucasArts on 2002. So I've run into something of a roadblock, not sure how far into the level I am, but I've started encountering clipping issues since entering the imperial ambush where there's two gun turrets and a bunch of boxes/crates in the one room, and what looks like some sort of power source in the next. Star Wars Jedi Knight II: Jedi Outcast - (Level 2) Kejim Base Right around the corner will be a bunch of Stormtroopers. Jump through the window and dash across the room to the other side of the bottom, where a door is located. Regardless of whether or not you use cheats, you'll need to reach the stage exit of Stage 2 Kejim Base to unlock this trophy. Open the glass door blocking it with the security card, then take control of the droid. Jedi Knight II - Jedi Outcast Walkthrough 4/5/02, v1.1 Written by oldschooljedi (KyleKatrn on EFNet) oldschooljedi@hotmail.com Comments - For those of you contributing, please be sure to include a nickname so I can properly credit you. - Engage Remnant forces in the area. Kejim was the planet where the Kejim Outpost, an Imperial Remnant base believed to be abandoned after the destruction of the first Death Star, was located. Go as fast as you can, because for every second you're in the freezing chamber your health will be depleted. A bunch of Stormtroopers are there, too. After climbing out of the freezing chamber, head down the catwalk, but don't go through the second door. - Background -Kyle has infiltrated the outpost on Kejim, but he needs to go deeper into the high-security section if he wants to find out what purpose the Remnant has with this place. because I really don't want to start the level again. Welcome to Orion Outpost! Make your way around the room counter-clockwise, crouching underneath lasers and waiting for them to get high enough to slip under. If you wanted to save ammo, you could have destroyed the box and made a dash to the duct. Kejim Base. The pipe will spit you out in a room with some cryogenic experiment equipment. Continue through into the next room. Jump to the ledge on the left and head to the back to find an Ammo Power Converter and some Thermal Detonators. When you come out of the duct, head down the hall and go through the only open door. 1. Now look around for an open window on the freezing chamber. Go through the door ahead and down the catwalk into the next room. You'll have to go in the cleaning hatch, though. The first is to destroy the turrets by firing at them in a position where they can't fire back. If you want to continue with your investigation, head into the door to the right of the pipe. Search inside the rooms on the right and left sides of the hall ahead and you'll come across some Instant Medpacks, Ammo, and most importantly, a pair of Light Amplification Goggles (helpful for dark areas later in the game). Mwa ha ha! With them gone, head into the room where they just came from. Take the elevator down in this room and follow the hall into a box overlooking the pillar room. 2002. Star Wars Jedi Knight II: Jedi Outcast – Cheats PC . Be careful, because hitting the switch will also open up three new Stationary Gun Turrets. See the Imperial Officer lying dead on the ground? With the Stormtroopers down, head to the back of the room and into the door. Take the droid down to the door to the room filled with radiation. Star Wars - Jedi Knight II: Jedi Outcast Walkthrough ... ... Kejim Base. This is my first project in literal years so feedback is appreciated! - Input the red clearance code at the main array. Grab the key and head back out. These pillars will help you reach the items stashed away on the ledges high above the ground (though you will only be able to reach one new ledge for each pillar change switch you hit). Walk to the left and through the door to get to a room with a bunch of crystals. On the other side, two panels can turn off the guns. You'll soon see that a laser breaks open a hole in the door. Venez découvrir tout ce qu'il faut savoir sur la partie : "Solution complète : Kejim Base" du jeu Star Wars : Jedi Knight II : Jedi Outcast dans son wiki. If not, head to the door down the left hall (after picking up the Security Card from the Imperial Officer). There are two more down on the floor below to the left. This is a small, quick adventure map. AREA 1: BEGINNING AREASAs the level opens, walk down the hallway. The lasers are deadly, so avoid them at all costs. One of the boxes inside the room will explode when you shoot it, causing the panel nearby to malfunction and open a door. Get the Security Key from the Imperial, then unlock the door. Enraged by his lover's death, Katarn returned to the Valley of the Jedi to regain his Force powers quickly, and then headed off to the Jedi Academy on Yavin 4 to retrieve his lightsaber. Yes clipping as in through walls, can enter the wall like 4 inches or something, roughly, and no I'm not using any mods, nor have I used any console commands, I've just been playing the base game. Watch out for an Imperial Officer and some combat druids to the right. In the former room I can't collect the blaster rifles on the ground either, even though my ammo is not full. To get to the pillar room, go through the doors behind the two Stormtroopers you killed in that were on the lower floor outside (watch out for Stationary Gun Turrets!). You'll need to swipe his security card. No combat for this particular map, but I plan on expending beyond this test. New Force Powers: NoneWeapons: E-11 Blaster Rifle, Thermal Detonators, Detonation PacksEnemies: Stormtroopers, Imperial Officers, Stationary Gun Turrets, Combat DroidsSecret Areas: 3.
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